Shaun McClure
Former 2D Computer Games Artist
Portfolio
These are a selection of screen shots (photos of screens in mid-play, that have my graphics in them. I find that people relate more to my graphics when they can see them as they appear in the game.

Published on IOS (iphones, Ipads etc, by GameMasons LLC) - I was responsible for the GUI in the game. Power Meter, All Buttons, Photo's in the menu, Arrows.

Published on IOS (iphones, Ipads etc, by GameMasons LLC) - I was responsible for the GUI in the game. Power Meter, All Buttons, Photo's in the menu, Arrows.

Published on IOS (iphones, Ipads etc, by GameMasons LLC) - I was responsible for the GUI in the game. Power Meter, All Buttons, Photo's in the menu, Arrows.

Published on IOS (iphones, Ipads etc, by GameMasons LLC) - I was responsible for the GUI in the game. Power Meter, All Buttons, Photo's in the menu, Arrows.

Mforma title on all mobile devices - I was responsible for the conversion from Ipad down to the 32 other smaller sizes / aspect ratios.



Galaxy Assault - Dichotomy Games. I was commissioned to produce the GUI for the game - Radar, All Buttons, Menu Bars, Icons, Power Bars

Galaxy Assault - Dichotomy Games. I was commissioned to produce the GUI for the game - Radar, All Buttons, Menu Bars, Icons, Power Bars

Galaxy Assault - Dichotomy Games. I was commissioned to produce the GUI for the game - Radar, All Buttons, Menu Bars, Icons, Power Bars

Published on all Mobile Devices. I was commissioned to produce the conversion graphics in 32 different sku's/aspect ratios. Also had to redesign and redraw the GUI icons and buttons to accommodate the screen design changes.

I was commissioned to create the Itunes store icon for a remake of the 90's RTS classic.

I was commissioned to redo all the art in this Boulderdash type game. This is the title page (done purely in Vectors).

A "conversion" from GBA to mobile - however due to the fact we had to cut the frames down significantly, 80% of the art were redrawn and reanimated to fit the much smaller size(s). Colours had to be taken down to 16 colours too, per sprite and per map block. I had to pretty much redo all the art, but obviously based heavily on the original artwork. And it was all done in DPaint! Proper pixel art :)

A "conversion" from GBA to mobile - however due to the fact we had to cut the frames down significantly, 80% of the art were redrawn and reanimated to fit the much smaller size(s). Colours had to be taken down to 16 colours too, per sprite and per map block. I had to pretty much redo all the art, but obviously based heavily on the original artwork. And it was all done in DPaint! Proper pixel art :)

A "conversion" from GBA to mobile - however due to the fact we had to cut the frames down significantly, 80% of the art were redrawn and reanimated to fit the much smaller size(s). Colours had to be taken down to 16 colours too, per sprite and per map block. I had to pretty much redo all the art, but obviously based heavily on the original artwork. And it was all done in DPaint! Proper pixel art :)

I originated all the artwork, for this 32 sku mobile game (from iPad down to 128x128 screens). Published by P1 Sports.

I originated all the artwork, for this 32 sku mobile game (from iPad down to 128x128 screens). Published by P1 Sports.

I originated all the artwork, for this 32 sku mobile game (from iPad down to 128x128 screens). Published by P1 Sports.

Published by Tapwave - I originated all of the artwork shown.

Massive conversion from the PC version down to Playstation. Literally thousands of frames of animation, which had to be resized, taken down to 16 colours, and hand retouched. Published by Humongous (Atari)

Conversion from PC version. Usual resizing and taking down to 16 colours. Game was eventually finished but remains unpublished due to internal decisions on marketing (or something :) )

Published by Fox Interactive - basically a rebranding of ActuaSoccer for the American market.
















